CBSE Class 10 English Chapter 6: Virtually True NCERT Solutions
This section provides NCERT Solutions for CBSE Class 10 English, Chapter 6, titled 'Virtually True'. It includes answers to pre-reading activities designed to engage students with the themes of virtual reality and computer games. The solutions cover discussions on playing computer games versus outdoor games, listing favorite games, and analyzing the advantages and disadvantages of computer games. Additionally, it offers synonyms for the word 'virtual' and guidance on completing a K.W.L. chart related to virtual environments and simulations. These solutions aim to enhance comprehension and critical thinking skills, aiding students in their exam preparation by offering clear explanations and structured responses to the chapter's introductory exercises.
Quick info
| Board | CBSE |
|---|---|
| Class | Class 10 |
| Subject | English |
| Session | 2026 |
| Language | English |
| Type | NCERT Solutions |
| Chapter | Chapter 6 |
Chapter summary
This chapter's NCERT Solutions for Class 10 English focus on the introductory activities for 'Virtually True'. It guides students through pre-reading exercises that explore personal experiences with computer games, their pros and cons, and synonyms for 'virtual'. The solutions also assist in understanding and filling out a K.W.L. chart about virtual reality and computer simulations, preparing students for the core content of the chapter.
Learning outcomes
- Understand the concept of virtual reality and its relation to computer games.
- Analyze the advantages and disadvantages of playing computer games.
- Identify synonyms for the word 'virtual'.
- Engage with pre-reading activities to activate prior knowledge.
- Develop critical thinking skills regarding technology and entertainment.
Topics covered
Paper topics
- Virtual Reality
- Computer Games
- Advantages of Computer Games
- Disadvantages of Computer Games
- Synonyms
- Vocabulary Building
- K.W.L. Chart
- Pre-reading Activities
- Interactive Learning
- Critical Thinking
Important topics
- Virtual Reality
- Pros and Cons of Computer Games
- Vocabulary Expansion
- Understanding Pre-reading Exercises
PDF preview
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Questions and Solutions
Q.1 A
Yes, I do play computer games. When I compare the time I spend playing computer games with the time I spend playing outdoor games, I find that I typically dedicate about one hour more per day to computer games. This might be because computer games offer a different kind of engagement or accessibility.
Q.1 B
My favourite computer games include titles like NBA, Fifa, and Tennis. These games offer engaging gameplay and realistic simulations.
Advantages of playing computer games:
- They create immersive virtual environments that can be very engaging.
- Computer games can be played at any time, providing a convenient way to relax and unwind.
- Many games feature advanced animation and three-dimensional effects, enhancing the visual experience.
- They serve as an excellent source of entertainment and can challenge the mind with complex strategies and moves.
- Some games also possess educational value, helping to improve cognitive skills and problem-solving abilities.
- They can contribute to better hand-eye coordination and reaction times.
Disadvantages of playing computer games:
- There is a risk of becoming addicted to playing computer games.
- The sound effects from games can be loud and potentially disturbing or harmful to hearing over time.
- Prolonged periods of sitting and staring at a screen can negatively impact eyesight.
- Spending excessive hours on the computer may lead to issues with posture and spinal health.
Q.1 C
When looking for synonyms for the word 'virtual', we can find words that describe something that is not physically existing but made by software to appear to do so. Some suitable synonyms include: artificial, imitation, and make-believe.
Q.1 D
The K.W.L. chart helps organize knowledge about a topic. Based on the initial discussion and understanding:
K (What I Know):
- Virtual Reality involves creating simulated environments.
- Computer games often use simulation techniques.
- There are different types of simulation games.
W (What I Want to Know):
- How does 'virtual environment' differ from 'virtual reality'?
- What are three-dimensional simulation games?
- What is meant by 'teleporting' in the context of games?
- What is 'interactive psycho-drive'?
L (What I Learnt): This column is to be completed after reading the story 'Virtually True'. It will contain the new information and understanding gained from the text.
Common mistakes
- Confusing 'virtual' with 'real' in discussions.
- Not providing balanced arguments for the pros and cons of computer games.
- Limited vocabulary when discussing technology and its effects.
Revision tips
- Discuss the pros and cons of computer games with classmates to solidify understanding.
- Create your own list of synonyms for 'virtual' to expand vocabulary.
- Review the K.W.L. chart to recall key concepts introduced before reading the story.
Practice MCQs
Q1. What is a synonym for the word 'virtual' as discussed in the chapter?
Explanation: The chapter lists 'artificial', 'imitation', and 'make-believe' as synonyms for 'virtual'.
Q2. Which of the following is mentioned as an advantage of computer games?
Explanation: The text explicitly states that computer games create a virtual environment, which is listed as an advantage.
Q3. What is a potential disadvantage of playing computer games for long hours?
Explanation: Spending long hours on the computer can tend to alter spine functionality, which is identified as a disadvantage.
Q4. The K.W.L. chart in the chapter is related to which topic?
Explanation: The K.W.L. chart specifically mentions 'Virtual Reality' and 'Virtual Environment', indicating its focus on these topics.
Frequently asked questions
What is the main focus of the introductory activities in Chapter 6, 'Virtually True'?
The introductory activities focus on engaging students with the themes of virtual reality and computer games by discussing personal experiences, advantages, disadvantages, and related vocabulary.
What are some synonyms for 'virtual' provided in the NCERT Solutions?
The solutions provide 'artificial', 'imitation', and 'make-believe' as synonyms for the word 'virtual'.
How do these NCERT Solutions help students prepare for exams?
These solutions offer clear, rewritten answers to the chapter's initial questions, helping students understand the concepts, expand their vocabulary, and develop critical thinking about technology, which aids in exam preparation.
What is the purpose of the K.W.L. chart in this chapter?
The K.W.L. chart is used to activate students' prior knowledge about virtual reality and computer simulations before reading the story and to track what they learn afterward.
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